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E-Sports Packages and Pricing

Nascar Racing 2003

The Full Velocity Network offers one of the most affordable pricing options to meet all of your broadcasting needs. Working on an hourly basis allows for flexibility and fair compensation for the product put forth by the Full Velocity Network and lives up to the standard expected of us by our clients.

While working on an hourly basis, the client understands that they are utilizing our services for the entire duration of time blocked off in a given hour; regardless if the show completes early or not, you are responsible for fees owed. (Ex. A race is scheduled for 35% in length and is set to go live at 9est. The race will approximately end at 10:30pm EST, thus making the client responsible for 2 hours of billing. If the race is to end at 11:15pm EST, the client is then responsible for 3 hours of billing time, etc.)

If the race distance and time is extended outside of the window initially booked, the client will be responsible for all future fees owed immediately following the conclusion of the broadcasted event, or it will be added to future fees owed in any subsequent broadcast booked by the client. While this may seem harsh to some, it is important to understand that while a race may only take 1.5 to 2 hours, the broadcast crew puts well into 4 to 5 hours of prep work between graphics, scene setups, timing and scoring adjustments, and league data analysis in preparation for each individual show to put on the best broadcast possible for our clients.

Below is a complete breakdown and special deals offered for broadcasting of the Nascar Racing 2003 Season simulation:

Billing Structure: Hourly
Rate: $20.00/hr
Race Distance: Any

**SPECIAL PROMOTION**

Any multi-race bookings of 3-5 races (full payment due up front) will be subject to a discounted hourly rate of $15.00/hr per race.

iRacing

The Full Velocity Network offers one of the most affordable pricing options to meet all of your broadcasting needs. Working on an hourly basis allows for flexibility and fair compensation for the product put forth by the Full Velocity Network and lives up to the standard expected of us by our clients.

While working on an hourly basis, the client understands that they are utilizing our services for the entire duration of time blocked off in a given hour, regardless if the show completes early or not you are responsible for fees owed. (Ex. A race is scheduled for 2 hours in length and is set to go live at 9est. The race will approximately end at 11:00 pm EST, thus making the client responsible for 2 hours of billing. If the race is to end at 11:15pm EST, the client is then responsible for 3 hours of billing time, etc.)

If the race distance and time is extended outside of the window initially booked, the client will responsible for all future fees owed immediately following the conclusion of the broadcasted event, or it will be added to future fees owed in any subsequent broadcast booked by the client. While this may seem harsh to some, it is important to understand that while a race may only take 1.5 to 2 hours, the broadcast crew puts well into 4 to 5 hours of prep work between graphics, scene setups, timing and scoring adjustments, and league data analysis in preparation for each individual show to put on the best broadcast possible for our clients.

Below is a complete breakdown and special deals offered for broadcasting of the iRacing.com Motorsports simulation:

Billing Structure: Hourly
Rate: $35.00/hr
Race Distance: Any

**SPECIAL PROMOTION**

Any multi-race bookings of 3-5 races (full payment due up front) will be subject to a discounted hourly rate of $30.00/hr per race.

Other E-Sports

#ComingSoon